Friday, November 6, 2009

Bloodmoon No Cd Crack How Do I Become A Werewolf In The Game Morrowind (Bloodmoon)?

How do i become a werewolf in the game Morrowind (Bloodmoon)? - bloodmoon no cd crack

There are two ways you into a werewolf in Bloodmoon. While the main quest has been infected in the attack of wolves in the city Skaal. The only alternative is to become infected when a werewolf, which is very unlikely to fight. Once infected, a simple magic potion to cure illness or moving is all it takes to heal in the first three days. But if you can, you need to go further to lift the curse.

Lycanthropy

After infection, wait 3 days and the rest - but not yet seen. After the first transformation, which transforms into a werewolf at 9 clock and another man at 6 clock. When changes or the status of the werewolf is, your coverage will be blown and everyone will be treated as a mass murderer.

Skills Werewolf
Quotes of the following attributes to be increased: agility, endurance, speed, strength
The following values to increase skills: Acrobatics, Athletics, hand in hand, hidden, unshielded
You have a constant eye on the night, and DetVision of animals, etc.
You will be safe) by the disease (common blight
It regenerates constantly when you fed the night
The armed attacks will not tire, damage to health

BUT ...

You have to kill one person every night, or the health and fatigue too quickly fade
You are not entitled to their shares or spells
You can not talk - or to attack people or to flee at the sight
Their fate will be reduced
All powers not werewolf, skills, qualities, etc. are unnecessary, while the form of a werewolf
Silver weapons harm Double Victims

The most important task as a werewolf

No formal werewolf quests, but it is a werewolf version of some of the main quest, and it is also an adventure, to cure his lycanthropy. They are their versions of Hircine Research Fellow, Mr. Daedra get in his sleep. Of course, take place, all these missions, after the infected werewolves provided in the villa Skaal (provided you have not) heal in the first three days.

NOTE: CANone finished the main quest, as either a man or as a werewolf, but no.

Other Werewolves

Note that werewolves address this point? This is because there are not many. Dissolve 10 Werewolves in graves for the main quest Skaale, 7 Skaal werewolves attack the village while the main task, and there are two other werewolves in the Great Hall in the same attack. And if you cure a werewolf and lycanthropy, use the method of killing and slaughter of the North is a werewolf. And werewolves, of course, at the end of the main quest, there are 17 and 14 Hounds of Hircine in the inner and outer ring respectively, and are glorified. But outside of those meetings, very well structured, not werewolves? Well, then, 9 of them exactly, but it is unlikely to find you.

During the day can not find anybody with a name like Confused Lunatic, syringes Loco, Loco nomadic wandering idiot, or wandering spirit? Well, guess what? These are the werewolves in their forms during the day. During the night he is in the form of a werewolf. Heck, if you go find one, you will see the change. But all the random encounters - and they are programmed so that a 1 in 100 chance of having, in accordance with their character to 100 years. This possibility will be 1% for each level of over 100. They are also all high-level NPCs - the amount varies between 55 and 99; If they do not seek to discourage both sets of information are, here are the potential breeding sites and statistics:
Confused Lunatic - 65th Level North Male Barbarian - Connorflenge Barrow (inside truck)
Wandering Lunatic - 65th Level Human Orc Barbarian - Thirsk (outside of North Mead Hall)
Insane Wanderer - 99 Dark level barbarian female - Storm pounds Barrow (inside truck)
Insane Wanderer - 65 Level female Northern Barbarian - Isinfier Plains (east of the Piedra del Sol, near the coast, on the field between two flat stones, earth)
Sputtering Lunatic - 87 Level male Breton Barbarian - HirstAang Forest (east of Raven Rock, on Rock Hill and then a little south)
Sputtering Lunatic - 88 Level male Breton Barbarian - Hirstaang Forest (north of the stone of the earth)
Wandering Idiot - 75 Level Barbarian Male Imperial - Plains Isinfier (south of the wreck Dwemer, the eastern end of the long river, which cuts in the middle of the west coast, which runs from north-east)
Confused Lunatic - 55th Level male Imperial battle - Thirsk (outside the mead hall north)
Wandering Lunatic - 55th Level North Male Barbarian - Broder Grove (north of the stone circle and housing Ulfgar endless)

Vampire Slayers

What happens if you attack a person werewolf and vampire? Or, if you are a vampire character and Hircine ring? A scary thought, and what a character! Although in theory both a vampire and werewolf can at the same time there is an error associated with this horrible. They have a vampire's head on one side, and AWerewolf body. Not too cold. And I'm not sure, but I doubt the possibility of adding skills correctly (although this is less) is a problem when they look silly. Granted, it's a mod because in order to solve this problem, but in a "clean" game goes, this combination does not work.

1 comments:

billyjoe said...

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